I mentioned on Twitter last week that I had finally finished converting over the AD&D Good Hits & Bad Misses tables to be more in line with 5e. Today I would like to share the Critical Hits table with everyone to look over and maybe use in your games.
First, some notes on my Critical Hits table. As I said above, this table is based off of the Good Hits & Bad Misses article written by Carl Parlagreco. That article along with the accompanying tables was published in Dragon magazine way back in July of 1980. I have been using it since I’ve been running D&D games. However, since it was written for AD&D it needed some tweaking.
The most important thing to remember with these tables is that they are optional rules. I use them to add a little bit of spice to natural 1’s and 20’s, but your mileage may vary. Discuss it with your group and see if it’s something that will work in your game. Some of the results on this table could have lingering effects on your campaign. Feel free to tweak them to reduce the sting a little bit or ignore them altogether.
The final thing I would like to mention is that all results that don’t mention damage do a minimum of normal damage in addition to any other effects.
Without further ado, allow me to present Critical Hits.