Desert Bestiary Part 1: Giant Camel Spider

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The visit from a camel spider last night inspired the idea of the Giant Camel Spider for a D&D monster, but it also got me thinking about several other new desert monsters that could be created. My brain exploded with ideas for adapting monsters from the 5e Monster Manual for challenging campaigns in a harsh, desert setting. First up, as promised, is the the Giant Camel Spider.


Large beast, unaligned


Armor Class 14 (natural armor)

Hit Points 52 (7d10+14)

Speed 60 ft., climb 60 ft.


STR                 DEX                     CON                    INT                      WIS                     CHA

14(+2)            18(+4)                  12(+1)                   2(-4)                  11(+0)                    4(-3)


Skills Stealth +8

Senses blindsight 10 ft., passive Perception 10


Challenge 3 (700 XP)


Spider Climb. The camel spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Standing Leap. The camel spider’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start


Multiattack. The camel spider makes four attacks with its claws.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 4 (1d6+1) bludgeoning damage.

Bite. If the camel spider successfully hits a target with at least three claw attacks, the target is grappled (escape DC 12). Once a target is grappled, the camel spider bites into the target doing 7 (1d10+2) piercing damage each turn. The camel spider cannot attack any other targets while it has a target grappled.

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