Category Archives: DnD

Monks in Space: The Tsunami

A few weeks back I received a question from George Cameron. Take it away, George!

I actually have a request of you, if you do that sort of thing. Would you be willing to do a conversion of the Tsunami and/or Locust from the Realmspace book? I’m about to start using your material in our 5E Kara-Tur game, and I thought having a carrier battle with this monstrosity would be fun. I hope it isn’t rude of me to ask!

It’s not rude at all. I’m more than happy to help. First some background. Realmspace was the second Spelljammer Accessory product released for 2nd Edition Advanced Dungeons & Dragons. It was written by Dale “Slade” Henson.  Realmspace provided Dungeon Masters and players with the tools to bring Spelljammer rules into the Forgotten Realms, one of D&D’s most popular settings. This supplement introduced two new types of Spelljammer ships, the Locust and the Tsunami, that originated from Kara-Tur. Kara-Tur was originally its own D&D setting based off of medieval Asian culture. However, in 2nd Edition AD&D Kara-Tur was officially made part of the Forgotten Realms. If you’re interested, the Sword Coast Adventurer’s Guide has information about Kara-Tur for 5E . Okay, enough of that. Let’s get to it! I will be covering the Tsunami in this post and will detail the Locust in a future post.
Continue reading Monks in Space: The Tsunami

5e Critical Misses Table

Apparently I rolled a natural 1 yesterday when I posted the 5e Critical Hits table as the Critical Misses table. Today I am posting the actual Critical Misses table. As with the Critical Hits table I am offering this up as an optional rule for your 5e Dungeons & Dragons game. Some of the results on this table are extreme. So make sure that your group is fully on board before introducing this into your game. Feel free to customize it in whatever way fits your game. Otherwise, happy gaming!

Continue reading 5e Critical Misses Table

Awarding Noncombat Experience

“Dragons! Shall we slay them for XP rewards?” “Nay, establishing trade routes is all the reward we seek.”

A few months back I wrote a post about why you should switch over from awarding experience points to milestone leveling.  One of the comments on that post was “I love math so I want to still use XP leveling, but I’m also building a campaign with little to no combat in it. How can I award non-combat XP?” The Dungeon Master’s Guide does cover this subject briefly under Creating Encounters (pg. 80) and Noncombat Challenges (pg. 261), but I am more than happy to provide my take on the subject. Continue reading Awarding Noncombat Experience

3 Reasons to Use Milestone Leveling

Look, I’m not going to lie to you all. When other GMs and players used to talk about how much better milestone leveling was I rolled my eyes. I’ll stick with good old experience points, thank you very much! However, in the middle of my last campaign I started to get tired of tracking XP for every encounter. So I gave milestone leveling a try. And guess what? It turns out that I was wrong all along! Here are three reasons to use milestone leveling. Continue reading 3 Reasons to Use Milestone Leveling

Autognome: Spelljammer Bestiary

One of the most fascinating (and dangerous) creatures that you may encounter on your journeys through space is the Autognome. This monster originally appeared in Monstrous Compendium 9, the second collection of Spelljammer monsters for 2nd Edition AD&D. Here is the 5e conversion that I will be using for my Spelljammer campaign.

Continue reading Autognome: Spelljammer Bestiary

Aibos: War of the Pirates Campaign

Aibos is the closest planet to the sun in Mainspace.  Spelljammers from Dastrion eagerly set out to explore the planet and its moons. However, Aibos was found to be a harsh and unforgiving world incapable of sustaining life. Despite this Aibos and its two moons have still played important roles in the history of Mainspace. Continue reading Aibos: War of the Pirates Campaign

Entropy Grenade: Spelljammer Magic Item

The Reapers of the Black Sun are a cult that has foregone the worship of traditional gods. Instead they draw their divine power from worshiping the chaotic nature of the universe. Chief among their objects of worship are black holes. The Reapers of the Black Sun have been able to magically harness a small amount of the power of a black hole creating the Entropy Grenade. Although rare among non-cult members, these grenades are heavily utilized by the Reapers.

 

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