Awarding Noncombat Experience

“Dragons! Shall we slay them for XP rewards?” “Nay, establishing trade routes is all the reward we seek.”

A few months back I wrote a post about why you should switch over from awarding experience points to milestone leveling.  One of the comments on that post was “I love math so I want to still use XP leveling, but I’m also building a campaign with little to no combat in it. How can I award non-combat XP?” The Dungeon Master’s Guide does cover this subject briefly under Creating Encounters (pg. 80) and Noncombat Challenges (pg. 261), but I am more than happy to provide my take on the subject. Continue reading

Tome of Beasts From Kobold Press Review

Tome of Beasts

Look, we could go on all day about using Dungeons & Dragons as a means to collaborative storytelling and how combat detracts from the “roleplaying experience.” Or, we could just admit that we play D&D so that we can murder fantastical monsters and loot their rapidly cooling bodies for treasure. Unfortunately, sometimes killing the same old giant spiders and baboons available in the Monster Manual gets a little stale. Players and DMs need a little spice in their encounters.  Sure there are plenty of clever and original homebrew monsters on the internet (including some of mine), but occasionally I want a professional company to write up the stats for several hundred monsters, print them on paper along with illustrations, bind that paper together and mail it to my home in exchange for money. That’s why I bought Tome of Beasts from Kobold Press. Continue reading

War of the Pirates: The History

MAINSPACE

The War of the Pirates campaign is set in a unique Crystal Sphere known as Mainspace. This single star system is made up of four planets, their moons and an asteroid belt called the God Smashed Cluster. All of the traditional fantasy races exist among the worlds of Mainspace along with other races such as the Minotaur, the Giff and the Githyanki. Here years of war between pirates and elves and war between pirates have finally reached an uneasy balance. Continue reading

Alternative Spelljamming Rules

A few weeks ago we ran our first session for the new 5e Spelljammer campaign. This was the first field test of my converted rules and it honestly didn’t go that well. One of the biggest concerns was what many  of  you warned me about; the price for Spelljamming was just too high. The players immediately balked at the idea of losing all of their spells. I can admit when I’m wrong so I am offering an alternative rule for Spelljamming. Continue reading