This post has been updated to correct another math error. That’s becoming a habit
Welcome back to my Spelljammer conversion for 5e. This post will cover a few more items related to ship movement that I missed in the first movement post. I may have underestimated just how much ship movement is a part of this campaign setting. However, traveling through space is what Spelljammer is all about so it all needs to be addressed. Continue reading More Movement: Spelljammer 5e Conversion
I want to thank everyone for the comments on the last post. It’s always nice to know that I’m not just shouting into the void. One of the comments was a question about the use of highest available spell slot for determining Spelljamming Rating in the last post. It made me realize that I didn’t do a very good job of explaining why I made this decision. That’s kind of the point of these posts, right?
Continue reading Spelljamming Clarified: Spelljammer 5e Conversion
Many people new to RPGs are shocked at how expensive the hobby can be. With D&D books running around $50 a piece, many are wary to shell out that kind of cash. I would argue that investing in a roleplaying game is a much better choice than buying a video game. At least with RPG’s, the play is endless. Not everyone agrees with me however. Here are some ways to still be able to enjoy RPG’s without breaking the bank.
Continue reading How to Save Money on RPGs
Long before they became commonplace in Western mythology, the legends of the Middle East featured powerful magic artifacts. Two items that I find interesting are the Seal of Solomon and the mace Sharur. The Seal of Solomon was a legendary ring rumored to hold the power to command demons. Sharur was used by the Sumerian god Ninurta used to defeat the demon Asag. Both artifacts have ties to demons which can be adapted into an appropriate backstory for the desert campaign.
Continue reading Desert Magic Items Part 2: Andahleeb’s Artifacts
Desert mythology is full of legendary creatures that can be adapted into a fantasy RPG setting. Two new entries for the desert bestiary come right out of these tales of the desert. The Nasnas comes from Arabian myths and is traditionally portrayed as a type of djinn. I have transformed into a demon for the desert bestiary. From Mesopotamian mythology comes the lammasu. This creature has previously been adapted for use in D&D, but was left out of 5e. Continue reading Desert Bestiary: Nasnas and Lammasu
At long last, the final installment of Sun Tzu’s Art of RPG Combat. You can check out the first three parts here, here, and here. This part will cover Chapter XI: The Nine Situations. The Nine Situations refers to the nine different types of ground that an army may find themselves on during war. It is slightly similar to terrain, but it has more to do with a commander recognizing his position on the battlefield and taking the appropriate actions. Continue reading Sun Tzu’s Art of RPG Combat: The Nine Situations
Along with new classes, monsters and places to explore, new magic items will also be introduced into the desert campaign setting. Inspiration for these magic items is easy enough to find in Middle Eastern folk tales such as One Thousand and One Nights. Ahmed’s Opulent Tent and the Samarkand Apple are two such items. Continue reading Desert Magic Items Part 1
Most of the desert outside of the settlements and trade routes remains uncharted and untraveled. It is punishing terrain that is usually bereft of water, but always filled with deadly beasts. This is where the Desert Ranger makes her home. She is the explorer who pushes out the edges on the maps of the desert. She is the hunter who seeks out venomous creatures for their use in medicine. She is the warrior who stands up to the unique dangers of the desert and beats them back into the sands.
Continue reading The Desert Ranger
Ages ago the struggle between the Plane of Air and the Plane of Earth spilled over into the Material Plane. The elemental armies of the two sides met in battle among the endless dunes of the desert. The ever-shifting sands may bear no scars from the hostilities, but the desert was changed none the less. Continue reading Desert Bestiary: Des’Qum, The Sand Warriors
The Desert Warlock shares many of the same aspects and abilities as the traditional Warlock class, but do not serve any of the three types of patrons available in the Player’s Handbook. The Desert Warlock gains her power from the patronage of noble Djinn that reside in the Plane of Air. These rare Djinn have grown so powerful that they no longer accept their fate as servants. Instead they seek out Warlocks to serve them in their efforts to gain more power in the Plane of Air. Continue reading The Desert Warlock