Magical Artifact: The Iron Rods of Gzemnid

Characters with a little bit of experience under their belts have usually collected one or more magical items. They stroll into the dungeons that you have carefully built and defeat them using the bonuses and abilities these items provide to. All that hard work gone to waste because of a silly +1 mace or Girdle of Giant Strength. But, what if those items failed to benefit the PC’s right when they needed them most. Enter the Iron Rods of Gzemnid.
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How To Make a Great D&D Movie

It was revealed about a year ago that Warner Bros. had acquired the movie rights for a Dungeons & Dragons adaptation. The studio is pushing forward with development on a movie that will not only attempt to erase the memory of the 2000 Dungeons & Dragons flop, but also launch a potential franchise. Early word is that the film will be built off an existing script based in the world of Gary Gygax’s early miniature game Chainmail. While Chainmail is notable for its influences on the game Dungeons & Dragons would eventually become it seems an odd choice to base a movie off of. This seems like the studio is heading down the path towards repeating the failures of the first film. So what’s the solution to creating a successful Dungeons & Dragons film and launching a potential mega-franchise? I have some ideas.
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One-Shot Adventures- The Possession

Long campaigns are a staple of tabletop roleplaying games, but many players don’t have the time to commit to these endeavors. One-Shot Adventures will provide adventuring hooks for stand-alone adventures that can be ran through in one or two gaming sessions.

It’s hard to think of the Halloween season without thinking of horror movies. A classic subsection of horror movies is the demonic possession movie. We all know the story behind films like The Exorcist; an innocent is taken over by an evil power from beyond our realm and men of faith must answer the call for aid. A demonic possession story lends itself well to a fantasy roleplaying system and can provide a nice break from killing kobolds. Continue reading One-Shot Adventures- The Possession

This Means War!

There comes a time when, no matter how well developed your characters are, no matter how exciting an adventure is and no matter how great your group of players is, your fantasy set RPG sessions may get a little stale. There are many ways to liven up these sessions, but one that I enjoy is fighting a war. There are plenty of preexisting tabletop games that allow you to command space armies or medieval armies, but what I’m suggesting is taking established PCs and having them command troops on the field of battle or survive the siege of a castle. The introduction of armies will give your players the opportunity to use strategy and be rewarded for it. Plus it can be a refreshing break from slaughtering kobolds and raiding treasure chests. Continue reading This Means War!

In Defense Of Secret Dice Rolls

I am fairly particular about how the dice are rolled in a role playing game. A DM or a player that doesn’t agree with my preferences can make or break a gaming session for me. One of my big pet peeves when it comes to dice are secret rolls. For those who don’t know what I’m talking about, secret dice rolls are instances where the DM rolls the dice, often on behalf of a player, and doesn’t immediately reveal the results. Secret dice rolls can create a needless barrier between the players and the DM. That’s why I usually avoid them. However there are instances where secret dice rolls make the game more realistic. Here are three examples. Continue reading In Defense Of Secret Dice Rolls

Running Terrible Games So You Don't Have To

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