A few events in my life over the last week inspired me to write this blog post. First off, I took my daughter to Books-A-Million on Saturday to replace a book that she left in Las Vegas. While she perused the children’s book section I took the opportunity to check out the small RPG section in the store. Two products drew my interest: the 5th Edition Shadowrun Core Rulebook and the Pathfinder Core Rulebook. I was seriously thinking about picking them up, but ultimately decided not to. A few days after passing up on those books I finally downloaded all of the Torg content that I had purchased from the Bundle of Holding sale. It ended up being nineteen different PDFs that were included in that bundle. I put all of these documents directly on to my tablet with the other RPG downloads that I have. Continue reading Why Isn’t There More Digital 5E?
One-Shot Adventures provide adventuring hooks for stand-alone adventures that can be ran through in one or two gaming sessions or inserted into existing campaigns for a change of pace.
In most of the groups that I have run games for the players are very good at seeking out and destroying monsters. It is very satisfying for them to imagine their characters standing over the crumpled bodies of various creatures, wiping the blood from their weapons and hoping for treasure. I honestly have no issue running these types of combat encounters, but sometimes I like to give players a challenge that can’t be solved with murder. What if they were required to actually capture a creature instead of destroying it? Continue reading One-Shot Adventure: Capture A Dragon!
Let me tell you a story about a game from about a decade ago. A group of friends were playing 2nd Edition AD&D and I was serving as the DM. During the course of the campaign, one of the players received a Deck of Many Things. I’m not a huge fan of the Deck of Many Things while I’m DMing. In my experience it has a tendency to completely grind the game to a halt since the players want to immediately draw from it. This is exactly what happened in this case, but it was already late in the session so we decided to draw from the deck and then wrap things up.
Continue reading Should a DM Present Players With Impossible Situations?
Character deaths are often inevitable in a fantasy roleplaying game. Maybe the Dungeon Master set up an encounter where the characters face certain death hoping the players will avoid it and it backfires. Possibly the players overestimate their own abilities and ignore strategy when encountering an enemy. Whatever the cause, the loss of a character is tough for a player. They invested time and imagination into bringing their fighter or cleric to life. They don’t want the character to be dead. Fortunately, in a fantasy RPG like D&D death is not a permanent condition. If a character has died within less than a minute, Revivify can be cast by a 5th level Cleric or a 9th level Paladin (hopefully they aren’t the character who died.) When time is less of a factor the Raise Dead spell can bring a character back to life provided that the party contains a Cleric or Paladin of 9th or 17th level respectively. Death can also be cured by the 5th level Druid spell Reincarnate, but that involves the character’s soul entering a new body which may be a completely different race. In cases where the party doesn’t have the appropriate level magic-user help must be sought elsewhere. Continue reading Turn A Character’s Death Into An Opportunity For Adventure
Saying that these are the best really does a disservice to all the great ones that are on Twitter. So look at these as just a small sampling of all the great tweets. Continue reading The Best of the Rest #RejectedSpells
The Rejected Spells hashtag from Wednesday was super fun and received an unbelievable amount of participation. Thanks to attention from sites like Laughing Squid and Neatorama the hashtag spread like wildfire (and is still going). There were so many great tweets that it was really difficult to pick the best. So many that we’re going to break them down into categories. Presenting the best Bigby Rejected Spells!
After spending some time thoroughly reading through the character class options in the 5e PHB, something that really sticks out is the Warlock class. The Warlock is a magic user who gains access to spells and other powers by making a pact with a powerful entity, but not a god like a cleric or paladin. The player can choose from one of three entities as a patron; an archfey, a fiend or a Great Old One. Each patron has their own set of benefits they bestow on the player. It’s clear that the Warlock is not as powerful in magic as a Wizard or a Sorcerer. The Warlock spell list is not as expansive as either of those two classes. The Warlock also uses different rules for spell slots. This means that a Warlock character will never have the ability to cast as many spells as a Wizard or Sorcerer.
Continue reading Making A Warlock Work
Most fantasy roleplaying games are set in worlds where the presence of gods is strongly felt. Source materials for these realms often detail times throughout history where the gods have directly interfered with the affairs of mere mortals. It is usually assumed that most characters in these games not only believe in the gods of these worlds, but also worship them to some degree. The most extreme case would be priests and paladins who are only able to tap into magic because of their devotion to a particular god. Fighters and other classes may also worship gods because of superstitious beliefs or just blind faith, but the gods have less of an impact on their activities. It could be said that every character in a fantasy RPG is religious to some extent, but is it possible to play an atheist character in these games? Continue reading The Fantasy Atheist
Only two people actually participated which makes me a sad DM. My sadness always turns to outbursts of spiteful wrath so a red dragon attacks you with terrible fire. Everyone take 36 HP in damage.
I’ve been hearing something disappointing lately; many players don’t enjoy playing a cleric. Clerics seem to be viewed as a necessary part of a group, but they are deemed by some as being an inferior class. The argument goes that their magic skills aren’t as powerful as a wizard and their fighting skills aren’t as good as a paladin. I have even heard of groups that completely eliminate the class altogether. Why bother including them when some healing potions can easily replace them? This is a shame since playing a cleric can be a lot of fun. I would even go as far to say that they are one of my favorite classes. I believe that building a cleric allows the player to flesh out a character’s personality much more than a class such as a fighter or a paladin. All the player has to do is ask themselves some questions about the cleric they are creating. Continue reading Don’t Give Up On Playing A Cleric