The question for Day 9 is “What is a good RPG to play for about 10 sessions?” I was almost going to pick Dungeons & Dragons, but there’s so problems there. D&D is great, but if you’re going to run through a current published module it’s not going to take you 10 sessions. If you opt to run a campaign instead 10 sessions is barely scratching the surface.
Numenera is the game that fits better for the 10 session scenario. Character creation is quick, but open enough to allow for characters to grow. The mechanics are basic enough so that your group won’t spend three sessions running through a fifteen-minute combat scene. But, what makes Numenera perfect for a 10 session scenario is the world itself.
Because of the weird nature of the world of Numenera, it’s easier for a Game Master to string together as much strangeness as possible into a 10 session campaign without it seeming ham fisted. Why is there a cult of androids worshiping a mysterious glass cube on the road to the town we need to travel to? Numenera. Did we teleport from this temple into space where we found a ship that took us to an undersea kingdom? Numenera. You can build a campaign of about 10 sessions that’s all killer and no filler.