Category Archives: RPGs

Working Through My RPG Book Backlog

Librería de lance en México DF

They say that the first step to solving a problem is recognizing that there is one. Well, I recognize that there is a problem. It stares at me from my bookshelves, it calls out to me from folders on my computer, and it mocks me from my DriveThruRPG library. My problem is clear; I have too many unread RPG books. Continue reading Working Through My RPG Book Backlog

Correcting Spelljammer Ship Stats

 

We are now two sessions past our disastrous first session of the Spelljammer campaign and the game has markedly improved. However, there are still some rules issues that need to be corrected before the conversion really works. One of these issues is how durable I originally made a Spelljammer ship. Continue reading Correcting Spelljammer Ship Stats

Ship Armament: Spelljammer 5e Conversion

Armament

One of my favorite things about the original Spelljammer campaign setting was the inclusion of ship-to-ship combat. This combat is conducted using armament such as ballistae or catapults mounted on weapons decks. Hopefully you’ve already picked out the type of ship that your Spelljamming party is going to sail the stars on (I know my players have). Now you’re going to need to decide which weapons to equip that ship with. This post will convert the armaments from the Spelljammer boxed set for inclusion in a 5e campaign. Continue reading Ship Armament: Spelljammer 5e Conversion

More Ships!: Spelljammer 5e Conversion

In the last post I gave details for ten different types of Spelljammer ships. This post will cover the descriptions for the final nine. More detail on all nineteen of these ships can be found in the Spelljammer boxed set as well as deck plans for the ships. Continue reading More Ships!: Spelljammer 5e Conversion

Ships: Spelljammer 5e Conversion

Tradesman

Finally what everyone has been patiently waiting for from my Spelljammer 5e conversion. It’s time to go over ships! This post contains the updated stats for nineteen ships that originally appeared in the Spelljammer campaign box set. The conversion of ships from 2nd Edition AD&D rules to 5e was fairly straight forward with only a few modifications which I will explain as we go along. Since it’s a huge amount of information I’ve broken this post down into two parts.  Continue reading Ships: Spelljammer 5e Conversion

Maneuverability!: Spelljammer 5e Conversion

Welcome to what will hopefully be the last Spelljammer 5e conversion post covering movement. I covered long-range movement and Spelljammer Rating in the last few posts so the only thing left is tactical movement. Tactical movement will come into play if you plan to use ship-to-ship combat in your Spelljammer game. The rules for tactical movement in the original campaign setting boxed set were modified from existing aerial combat rules for the edition, but I couldn’t find any 5e rules for aerial combat. I think I came up with rules that are fairly straightforward, but I need to see how these rules run in a game scenario to know for sure. Continue reading Maneuverability!: Spelljammer 5e Conversion

More Movement: Spelljammer 5e Conversion

This post has been updated to correct another math error. That’s becoming a habit

Welcome back to my Spelljammer conversion for 5e. This post will cover a few more items related to ship movement that I missed in the first movement post. I may have underestimated just how much ship movement is a part of this campaign setting. However, traveling through space is what Spelljammer is all about so it all needs to be addressed.  Continue reading More Movement: Spelljammer 5e Conversion

Spelljamming Clarified: Spelljammer 5e Conversion

I want to thank everyone for the comments on the last post. It’s always nice to know that I’m not just shouting into the void. One of the comments was a question about the use of highest available spell slot for determining Spelljamming Rating in the last post. It made me realize that I didn’t do a very good job of explaining why I made this decision. That’s kind of the point of these posts, right?
Continue reading Spelljamming Clarified: Spelljammer 5e Conversion