The Demon Lord wears many masks. It is the One Foretold,
the Destroyer of Worlds, the Hunger, the Shuddering One,
the One Who Whispers, the Shadow in the Void, the Dark
Between the Stars, and the Unspeakable One. Its will alone
snuffs out the stars and its shadow ends realities.
In this edition of RPG Backlog I will be looking at Shadow of the Demon Lord, the first game designed by Robert J. Schwalb for his company Schwalb Entertainment. You may recognize Schwalb from his extensive resume of game design that includes multiple editions of Dungeons & Dragons, Numenera, Warhammer Fantasy Roleplay and the Song of Ice and Fire roleplaying game. He started his own company in 2014 and Shadow of the Demon Lord is the first of what will hopefully be many games from that company. Continue reading Shadow of the Demon Lord: RPG Backlog
Yes, because of all that other stuff, but that’s not what I’m talking about. Hello, everyone! I know it’s been a long time since I’ve posted anything and I apologize for that. Hopefully, now that things have settled down in my non-gamer life the posting here will be more regular. Not better, mind you, but regular. Since it’s January, I wanted to take a look ahead at what I’m looking forward to in 2017. Continue reading 2017 Will Be The Worst Year!
One of the worst sins that any Game Master can commit is the Total Party Kill. Sure, I make jokes about TPKs all the time. But, in my actual games I would never wipe an entire party. A TPK ruins a game and can even ruin friendships. Luckily, I found an excellent resource for learning how to avoid that TPK; movies! Movies are full of tropes and plot contrivances that allow characters to escape certain death. All I needed to do was spend hundreds of hours of my life watching them. MISSION ACCOMPLISHED!! Continue reading How Movies Taught Me How to Avoid a TPK
Welcome back to the RPG Backlog. Last week I wrote about the ongoing Kickstarter campaign for Tiny Frontiers: Mecha and Monsters, an expansion that I backed without ever reading through the original game! Now I have rectified that situation. Continue reading Tiny Frontiers: RPG Backlog
They say that the first step to solving a problem is recognizing that there is one. Well, I recognize that there is a problem. It stares at me from my bookshelves, it calls out to me from folders on my computer, and it mocks me from my DriveThruRPG library. My problem is clear; I have too many unread RPG books. Continue reading Working Through My RPG Book Backlog
We are now two sessions past our disastrous first session of the Spelljammer campaign and the game has markedly improved. However, there are still some rules issues that need to be corrected before the conversion really works. One of these issues is how durable I originally made a Spelljammer ship. Continue reading Correcting Spelljammer Ship Stats
As many of you may have seen on Twitter, this past weekend I attended Gen Con 2016. Although I have been playing RPGs for a quarter of a century this was my first time experiencing “the best four days in gaming.” So how did it go? The short answer is FANTASTIC! The long answer is after the jump. Continue reading Let’s Talk About Gen Con
One of my favorite things about the original Spelljammer campaign setting was the inclusion of ship-to-ship combat. This combat is conducted using armament such as ballistae or catapults mounted on weapons decks. Hopefully you’ve already picked out the type of ship that your Spelljamming party is going to sail the stars on (I know my players have). Now you’re going to need to decide which weapons to equip that ship with. This post will convert the armaments from the Spelljammer boxed set for inclusion in a 5e campaign. Continue reading Ship Armament: Spelljammer 5e Conversion
In the last post I gave details for ten different types of Spelljammer ships. This post will cover the descriptions for the final nine. More detail on all nineteen of these ships can be found in the Spelljammer boxed set as well as deck plans for the ships. Continue reading More Ships!: Spelljammer 5e Conversion
Finally what everyone has been patiently waiting for from my Spelljammer 5e conversion. It’s time to go over ships! This post contains the updated stats for nineteen ships that originally appeared in the Spelljammer campaign box set. The conversion of ships from 2nd Edition AD&D rules to 5e was fairly straight forward with only a few modifications which I will explain as we go along. Since it’s a huge amount of information I’ve broken this post down into two parts. Continue reading Ships: Spelljammer 5e Conversion