A few weeks back I received a question from George Cameron. Take it away, George!
I actually have a request of you, if you do that sort of thing. Would you be willing to do a conversion of the Tsunami and/or Locust from the Realmspace book? I’m about to start using your material in our 5E Kara-Tur game, and I thought having a carrier battle with this monstrosity would be fun. I hope it isn’t rude of me to ask!
It’s not rude at all. I’m more than happy to help. First some background. Realmspace was the second Spelljammer Accessory product released for 2nd Edition Advanced Dungeons & Dragons. It was written by Dale “Slade” Henson. Realmspace provided Dungeon Masters and players with the tools to bring Spelljammer rules into the Forgotten Realms, one of D&D’s most popular settings. This supplement introduced two new types of Spelljammer ships, the Locust and the Tsunami, that originated from Kara-Tur. Kara-Tur was originally its own D&D setting based off of medieval Asian culture. However, in 2nd Edition AD&D Kara-Tur was officially made part of the Forgotten Realms. If you’re interested, the Sword Coast Adventurer’s Guide has information about Kara-Tur for 5E . Okay, enough of that. Let’s get to it! I will be covering the Tsunami in this post and will detail the Locust in a future post.
Continue reading Monks in Space: The Tsunami
Apparently I rolled a natural 1 yesterday when I posted the 5e Critical Hits table as the Critical Misses table. Today I am posting the actual Critical Misses table. As with the Critical Hits table I am offering this up as an optional rule for your 5e Dungeons & Dragons game. Some of the results on this table are extreme. So make sure that your group is fully on board before introducing this into your game. Feel free to customize it in whatever way fits your game. Otherwise, happy gaming!
Continue reading 5e Critical Misses Table
I mentioned on Twitter last week that I had finally finished converting over the AD&D Good Hits & Bad Misses tables to be more in line with 5e. Today I would like to share the Critical Hits table with everyone to look over and maybe use in your games.
Continue reading 5e Critical Hits Table
One of the most fascinating (and dangerous) creatures that you may encounter on your journeys through space is the Autognome. This monster originally appeared in Monstrous Compendium 9, the second collection of Spelljammer monsters for 2nd Edition AD&D. Here is the 5e conversion that I will be using for my Spelljammer campaign.
Continue reading Autognome: Spelljammer Bestiary
Aibos is the closest planet to the sun in Mainspace. Spelljammers from Dastrion eagerly set out to explore the planet and its moons. However, Aibos was found to be a harsh and unforgiving world incapable of sustaining life. Despite this Aibos and its two moons have still played important roles in the history of Mainspace. Continue reading Aibos: War of the Pirates Campaign
We are now two sessions past our disastrous first session of the Spelljammer campaign and the game has markedly improved. However, there are still some rules issues that need to be corrected before the conversion really works. One of these issues is how durable I originally made a Spelljammer ship. Continue reading Correcting Spelljammer Ship Stats
Look, we could go on all day about using Dungeons & Dragons as a means to collaborative storytelling and how combat detracts from the “roleplaying experience.” Or, we could just admit that we play D&D so that we can murder fantastical monsters and loot their rapidly cooling bodies for treasure. Unfortunately, sometimes killing the same old giant spiders and baboons available in the Monster Manual gets a little stale. Players and DMs need a little spice in their encounters. Sure there are plenty of clever and original homebrew monsters on the internet (including some of mine), but occasionally I want a professional company to write up the stats for several hundred monsters, print them on paper along with illustrations, bind that paper together and mail it to my home in exchange for money. That’s why I bought Tome of Beasts from Kobold Press. Continue reading Tome of Beasts From Kobold Press Review
A few weeks ago we ran our first session for the new 5e Spelljammer campaign. This was the first field test of my converted rules and it honestly didn’t go that well. One of the biggest concerns was what many of you warned me about; the price for Spelljamming was just too high. The players immediately balked at the idea of losing all of their spells. I can admit when I’m wrong so I am offering an alternative rule for Spelljamming. Continue reading Alternative Spelljamming Rules
Converting the Spelljammer rules for magic over to 5e is probably the simplest thing I’ve had to do. Magic in the Second Edition Advanced Dungeons & Dragons rules is essentially the same as it is in the 5e rules. The Spelljammer campaign setting didn’t really add any new rules for magic use so much as it added restrictions to the existing rules. So my conversion of the rules solely hinged on which restrictions to keep and which to jettison. Continue reading Magic: Spelljammer 5e Conversion
There are overlooked game mechanics for a normal D&D adventure that become more important when you transport that adventure into space. As DMs and players we take for granted that certain physics of a fantasy world operate much the same as they do in our world. Characters need to breathe. If they fall from a high place they will take damage. And, fire burns. You may think that these same physics in a Spelljammer campaign would mirror what would happen in our outer space. You would be wrong. Continue reading Air, Gravity & Fire: Spelljammer 5e Conversion