As a Game Master you probably spend a fair amount of time creating a Big Bad for your adventures. Part of this creation involves coming up with a motivation for this Big Bad. By determining why they do the things they do it is easier for you to determine how they will act in different situations. Motivation is an important aspect in creating well-rounded characters in your game. But, have you ever stopped to think about the motivations for the minions that serve the Big Bad? These NPC’s are often just nameless cannon fodder. We trot them out for the PC’s to fight without a second thought as to why they are fighting. However, a minion’s motivation defines their actions just as much as the Big Bad. Continue reading
Apparently I rolled a natural 1 yesterday when I posted the 5e Critical Hits table as the Critical Misses table. Today I am posting the actual Critical Misses table. As with the Critical Hits table I am offering this up as an optional rule for your 5e Dungeons & Dragons game. Some of the results on this table are extreme. So make sure that your group is fully on board before introducing this into your game. Feel free to customize it in whatever way fits your game. Otherwise, happy gaming!
I mentioned on Twitter last week that I had finally finished converting over the AD&D Good Hits & Bad Misses tables to be more in line with 5e. Today I would like to share the Critical Hits table with everyone to look over and maybe use in your games.
At long last, the final installment of Sun Tzu’s Art of RPG Combat. You can check out the first three parts here, here, and here. This part will cover Chapter XI: The Nine Situations. The Nine Situations refers to the nine different types of ground that an army may find themselves on during war. It is slightly similar to terrain, but it has more to do with a commander recognizing his position on the battlefield and taking the appropriate actions. Continue reading
We previously covered Chapter III and Chapter VI of Sun Tzu’s classic military treatise The Art of War. That means it must be time for Chapter X which covers terrain. Don’t try to figure out my system. Most DMs take terrain into consideration when running an RPG campaign, but we need to consider it as more than a tool for establishing the story setting. Terrain can also be turned into a weapon when running combat. Continue reading