Long before they became commonplace in Western mythology, the legends of the Middle East featured powerful magic artifacts. Two items that I find interesting are the Seal of Solomon and the mace Sharur. The Seal of Solomon was a legendary ring rumored to hold the power to command demons. Sharur was used by the Sumerian god Ninurta used to defeat the demon Asag. Both artifacts have ties to demons which can be adapted into an appropriate backstory for the desert campaign.
Desert mythology is full of legendary creatures that can be adapted into a fantasy RPG setting. Two new entries for the desert bestiary come right out of these tales of the desert. The Nasnas comes from Arabian myths and is traditionally portrayed as a type of djinn. I have transformed into a demon for the desert bestiary. From Mesopotamian mythology comes the lammasu. This creature has previously been adapted for use in D&D, but was left out of 5e. Continue reading Desert Bestiary: Nasnas and Lammasu
The people who populate the vast desert eke out a meager existence often lacking fresh water and other things that those in more temperate climates take for granted. What they don’t lack is faith. Unfortunately, the larger religions do not do enough to serve all of their flock. Most desert settlements do not even have temples for the faithful to pray in. The members of these churches are forced to undertake dangerous pilgrimages to the larger cities in order to have their spiritual needs met. The desert sand cares little of the plight of these poor travelers. Many would perish among the dunes if not for the paladins tasked to guard them across the sands. Continue reading The Desert Paladin
Along with new classes, monsters and places to explore, new magic items will also be introduced into the desert campaign setting. Inspiration for these magic items is easy enough to find in Middle Eastern folk tales such as One Thousand and One Nights. Ahmed’s Opulent Tent and the Samarkand Apple are two such items. Continue reading Desert Magic Items Part 1