There comes a time when, no matter how well developed your characters are, no matter how exciting an adventure is and no matter how great your group of players is, your fantasy set RPG sessions may get a little stale. There are many ways to liven up these sessions, but one that I enjoy is fighting a war. There are plenty of preexisting tabletop games that allow you to command space armies or medieval armies, but what I’m suggesting is taking established PCs and having them command troops on the field of battle or survive the siege of a castle. The introduction of armies will give your players the opportunity to use strategy and be rewarded for it. Plus it can be a refreshing break from slaughtering kobolds and raiding treasure chests. Continue reading This Means War!
I am fairly particular about how the dice are rolled in a role playing game. A DM or a player that doesn’t agree with my preferences can make or break a gaming session for me. One of my big pet peeves when it comes to dice are secret rolls. For those who don’t know what I’m talking about, secret dice rolls are instances where the DM rolls the dice, often on behalf of a player, and doesn’t immediately reveal the results. Secret dice rolls can create a needless barrier between the players and the DM. That’s why I usually avoid them. However there are instances where secret dice rolls make the game more realistic. Here are three examples. Continue reading In Defense Of Secret Dice Rolls