A few weeks back I received a question from George Cameron. Take it away, George!
I actually have a request of you, if you do that sort of thing. Would you be willing to do a conversion of the Tsunami and/or Locust from the Realmspace book? I’m about to start using your material in our 5E Kara-Tur game, and I thought having a carrier battle with this monstrosity would be fun. I hope it isn’t rude of me to ask!
It’s not rude at all. I’m more than happy to help. First some background. Realmspace was the second Spelljammer Accessory product released for 2nd Edition AdvancedDungeons & Dragons. It was written by Dale “Slade” Henson. Realmspace provided Dungeon Masters and players with the tools to bring Spelljammer rules into the Forgotten Realms, one of D&D’s most popular settings. This supplement introduced two new types of Spelljammer ships, the Locust and the Tsunami, that originated from Kara-Tur. Kara-Tur was originally its own D&D setting based off of medieval Asian culture. However, in 2nd Edition AD&D Kara-Tur was officially made part of the Forgotten Realms. If you’re interested, the Sword Coast Adventurer’s Guide has information about Kara-Tur for 5E . Okay, enough of that. Let’s get to it! I will be covering the Tsunami in this post and will detail the Locust in a future post. Continue reading Monks in Space: The Tsunami→
Apparently I rolled a natural 1 yesterday when I posted the 5e Critical Hits table as the Critical Misses table. Today I am posting the actual Critical Misses table. As with the Critical Hits table I am offering this up as an optional rule for your 5e Dungeons & Dragons game. Some of the results on this table are extreme. So make sure that your group is fully on board before introducing this into your game. Feel free to customize it in whatever way fits your game. Otherwise, happy gaming!
I mentioned on Twitter last week that I had finally finished converting over the AD&D Good Hits & Bad Misses tables to be more in line with 5e. Today I would like to share the Critical Hits table with everyone to look over and maybe use in your games.
A few months back I wrote a post about why you should switch over from awarding experience points to milestone leveling. One of the comments on that post was “I love math so I want to still use XP leveling, but I’m also building a campaign with little to no combat in it. How can I award non-combat XP?” The Dungeon Master’s Guide does cover this subject briefly under Creating Encounters (pg. 80) and Noncombat Challenges (pg. 261), but I am more than happy to provide my take on the subject. Continue reading Awarding Noncombat Experience→
Aibos is the closest planet to the sun in Mainspace. Spelljammers from Dastrion eagerly set out to explore the planet and its moons. However, Aibos was found to be a harsh and unforgiving world incapable of sustaining life. Despite this Aibos and its two moons have still played important roles in the history of Mainspace. Continue reading Aibos: War of the Pirates Campaign→
The Reapers of the Black Sun are a cult that has foregone the worship of traditional gods. Instead they draw their divine power from worshiping the chaotic nature of the universe. Chief among their objects of worship are black holes. The Reapers of the Black Sun have been able to magically harness a small amount of the power of a black hole creating the Entropy Grenade. Although rare among non-cult members, these grenades are heavily utilized by the Reapers.
I thought it might be interesting to detail the events of our ongoing Spelljammer campaign here on the blog. So this is that then! Today I will be sharing the character backstories as written by the players, Brandon, Nicole, Cora, Dale, and Jack, along with some of my thoughts on each character. Enjoy! Continue reading War of the Pirates Campaign: Character Introductions→
Living among the celestial bodies of known space are huge space-faring dragons. The largest of these creatures is the solar dragon. Solar dragons vary in coloration by age with wyrmlings being a fiery red, young dragons being orange, adult dragons being a brilliant yellow and ancient dragons glowing with a bluish white color. Solar dragons are evil and territorial attacking any vessel that they deem a threat to their territory. Continue reading Solar Dragons: Spelljammer 5e Conversion→
Converting the Spelljammer rules for magic over to 5e is probably the simplest thing I’ve had to do. Magic in the Second Edition Advanced Dungeons & Dragons rules is essentially the same as it is in the 5e rules. The Spelljammer campaign setting didn’t really add any new rules for magic use so much as it added restrictions to the existing rules. So my conversion of the rules solely hinged on which restrictions to keep and which to jettison. Continue reading Magic: Spelljammer 5e Conversion→
In the last post I gave details for ten different types of Spelljammer ships. This post will cover the descriptions for the final nine. More detail on all nineteen of these ships can be found in the Spelljammer boxed set as well as deck plans for the ships. Continue reading More Ships!: Spelljammer 5e Conversion→