One of my constant worries over writing on this RPG blog is that I don’t usually have anything to say about running games that someone else isn’t already saying more eloquently or louder than I ever could. However, one thing that no one else (that I know of at least) is writing about is converting 2e Spelljammer rules and adventures over to 5e. I finally found my niche! To that end I have decided to document my conversion of a Spelljammer campaign over to fifth edition. Hopefully, riches and worldwide fame will follow.
Many people new to RPGs are shocked at how expensive the hobby can be. With D&D books running around $50 a piece, many are wary to shell out that kind of cash. I would argue that investing in a roleplaying game is a much better choice than buying a video game. At least with RPG’s, the play is endless. Not everyone agrees with me however. Here are some ways to still be able to enjoy RPG’s without breaking the bank.
Continue reading How to Save Money on RPGs
Long before they became commonplace in Western mythology, the legends of the Middle East featured powerful magic artifacts. Two items that I find interesting are the Seal of Solomon and the mace Sharur. The Seal of Solomon was a legendary ring rumored to hold the power to command demons. Sharur was used by the Sumerian god Ninurta used to defeat the demon Asag. Both artifacts have ties to demons which can be adapted into an appropriate backstory for the desert campaign.
Desert mythology is full of legendary creatures that can be adapted into a fantasy RPG setting. Two new entries for the desert bestiary come right out of these tales of the desert. The Nasnas comes from Arabian myths and is traditionally portrayed as a type of djinn. I have transformed into a demon for the desert bestiary. From Mesopotamian mythology comes the lammasu. This creature has previously been adapted for use in D&D, but was left out of 5e. Continue reading Desert Bestiary: Nasnas and Lammasu
Last week the internet was buzzing with the news that the lawsuit over the film rights to Dungeons & Dragons had been settled and that Hasbro and Warner Bros. would be moving forward on a new film. That came as welcome news for those of us who have spent fifteen years trying to forget the celluloid nightmare that was 2000’s Dungeons & Dragons. Here are three reasons why even Marlon Wayans couldn’t stop me from being excited about the new D&D movie. Continue reading A D&D Movie Is Coming! 3 Reasons I’m Excited
The people who populate the vast desert eke out a meager existence often lacking fresh water and other things that those in more temperate climates take for granted. What they don’t lack is faith. Unfortunately, the larger religions do not do enough to serve all of their flock. Most desert settlements do not even have temples for the faithful to pray in. The members of these churches are forced to undertake dangerous pilgrimages to the larger cities in order to have their spiritual needs met. The desert sand cares little of the plight of these poor travelers. Many would perish among the dunes if not for the paladins tasked to guard them across the sands. Continue reading The Desert Paladin
Along with new classes, monsters and places to explore, new magic items will also be introduced into the desert campaign setting. Inspiration for these magic items is easy enough to find in Middle Eastern folk tales such as One Thousand and One Nights. Ahmed’s Opulent Tent and the Samarkand Apple are two such items. Continue reading Desert Magic Items Part 1
Ages ago the struggle between the Plane of Air and the Plane of Earth spilled over into the Material Plane. The elemental armies of the two sides met in battle among the endless dunes of the desert. The ever-shifting sands may bear no scars from the hostilities, but the desert was changed none the less. Continue reading Desert Bestiary: Des’Qum, The Sand Warriors
The Desert Warlock shares many of the same aspects and abilities as the traditional Warlock class, but do not serve any of the three types of patrons available in the Player’s Handbook. The Desert Warlock gains her power from the patronage of noble Djinn that reside in the Plane of Air. These rare Djinn have grown so powerful that they no longer accept their fate as servants. Instead they seek out Warlocks to serve them in their efforts to gain more power in the Plane of Air. Continue reading The Desert Warlock
In the language of the nomadic desert clans Jhalan Umeed translates as “false hope.” The creature earned this name by the manner in which it feeds on prey. When seen in full the Jhalan Umeed resembles a gargantuan flat skate 30ft long from head to tail. The underside of its head is distinguished by a 10 ft. wide concave depression where the mouth should be and four large proboscises that resemble desert palms. Few travelers witness the creature in full though. The Jhalan Umeed buries its long body upside down in the sand leaving only its proboscis and head depression exposed. Glands in the head excrete a powerful neurotoxin that fills the depression. To its unsuspecting prey the Jhalan Umeed appears to be a welcome oasis in the vast sea of desert. Targets that drink from the “pool” are paralyzed. Once the creature feels movement stop it uses one of its proboscis to grab the victim. Powerful muscles in the proboscis swallow the prey, crushing bones and armor, allowing the Jhalan Umeed to slowly drain the bodily fluids from the body. The Jhalan Umeed will have a body in 1d4-1 of its proboscises at any given time. Once the bodies are completely drained the creature expels the remains and buries them nearby. Continue reading Desert Bestiary Part 2: Jhalan Umeed