Welcome to Craft & Dragons!
A semi-regular post on The Worst blog that focuses on D&D inspired crafts.
As I thought out this project’s details, I realized we never explored that most magical of mediums – GLITTER! Now don’t flee in terror like a level one mage trying to outrun a marauding orc; glitter is your friend, and when you follow my simple tips and tricks, is a snap to work with it.
As a Game Master you probably spend a fair amount of time creating a Big Bad for your adventures. Part of this creation involves coming up with a motivation for this Big Bad. By determining why they do the things they do it is easier for you to determine how they will act in different situations. Motivation is an important aspect in creating well-rounded characters in your game. But, have you ever stopped to think about the motivations for the minions that serve the Big Bad? These NPC’s are often just nameless cannon fodder. We trot them out for the PC’s to fight without a second thought as to why they are fighting. However, a minion’s motivation defines their actions just as much as the Big Bad. Continue reading Minion Motivation→
It’s no secret that I am a fan of the Tiny Frontiers RPG. I am also a fan of anything involving Giant Robots or Kaiju. Therefore, I was excited to hear that Tiny Frontiers was getting an expansion that would include both. I backed the Kickstarter (since apparently I back every RPG Kickstarter) and received my copy of the book back in February. I read through it right away, but haven’t shared my thoughts on the game until now.
Well, they’ve gone and done it now, haven’t they? David Kizzia, one of the twisted minds at Monkeyfun Studios, reached into the inky depths of his imagination and drew forth Bedlam Hall, a new game of macabre Victorian role-playing. And, you, the unquestioning acolytes, powerful to resist his dark sorcery, answered the call to support the Kickstarter for the game. Shamefully, I must confess to being weak myself and giving in to the siren song. But, I am not here to lament the decisions of the past; I am here to bring a message of hope for the future!
Unfortunately, I am too late to prevent Monkeyfun Studios from bringing Bedlam Hall and all the calamity it will carry with it into the world. The Blackwood family still holds much influence over the generous though misguided denizens of Kickstarter. However, there is still hope that we can prevent the horrors of Bedlam Hall from leeching out into our reality. That hope is Gruel Truck.
What is Gruel Truck? Very simply, it’s an RPG where you play a retired adventure working in a food truck. Like the movie Chef, but with John Rhys-Davies instead of Jon Favreau. If the campaign reaches the $20,000 funding goal every backer above $15 will receive a copy of Gruel Truck! Backers who opted for a physical copy of Bedlam Hall will receive a physical copy of Gruel Truck and a paper hat!
David and his minions at Monkeyfun have left a glaring weakness in their campaign to infect our minds with the horrible mysteries of Bedlam Hall. Gruel Truck will fill us with such light that the crooked shadow of that other game will never be able to darken our souls again. It won’t be easy, though. The Bedlam Hall Kickstarter only has eight more days until funding is closed. Now is our moment. Now is when fight back against the darkness. Do it for the children. Do it for humanity! Support Bedlam Hall and BRING GRUEL TRUCK TO LIFE!
I am a big believer in backing tabletop gaming projects on Kickstarter. I’m willing to accept the small amount of risk involved in crowdfunding projects. However, I feel much better when I can throw my support behind a project from creators with a proven record of success. That’s why I was happy to back Cold Shadows, a new game project from Alan Bahr. I have discussed Alan’s minimalist science fiction game, Tiny Frontiers and its expansion Tiny Frontiers: Mecha and Monsters here before. Cold Shadows will be his first game since he joined Nocturnal Media. I had an opportunity to correspond with Alan over the last week and pick his brain on the new game and what’s on the horizon for him and Nocturnal Media. Continue reading Cold Shadows Kickstarter→
A few months back I wrote a post about why you should switch over from awarding experience points to milestone leveling. One of the comments on that post was “I love math so I want to still use XP leveling, but I’m also building a campaign with little to no combat in it. How can I award non-combat XP?” The Dungeon Master’s Guide does cover this subject briefly under Creating Encounters (pg. 80) and Noncombat Challenges (pg. 261), but I am more than happy to provide my take on the subject. Continue reading Awarding Noncombat Experience→
One of the worst sins that any Game Master can commit is the Total Party Kill. Sure, I make jokes about TPKs all the time. But, in my actual games I would never wipe an entire party. A TPK ruins a game and can even ruin friendships. Luckily, I found an excellent resource for learning how to avoid that TPK; movies! Movies are full of tropes and plot contrivances that allow characters to escape certain death. All I needed to do was spend hundreds of hours of my life watching them. MISSION ACCOMPLISHED!! Continue reading How Movies Taught Me How to Avoid a TPK→
They say that the first step to solving a problem is recognizing that there is one. Well, I recognize that there is a problem. It stares at me from my bookshelves, it calls out to me from folders on my computer, and it mocks me from my DriveThruRPG library. My problem is clear; I have too many unread RPG books. Continue reading Working Through My RPG Book Backlog→
As many of you may have seen on Twitter, this past weekend I attended Gen Con 2016. Although I have been playing RPGs for a quarter of a century this was my first time experiencing “the best four days in gaming.” So how did it go? The short answer is FANTASTIC! The long answer is after the jump. Continue reading Let’s Talk About Gen Con→