Gallant Knight Games is roughly a week away from launching their next Kickstarter: Tiny Dungeon 2nd Edition. I was lucky enough to get a sneak peak at the new game before the Kickstarter goes live. So, let’s talk about the game! Continue reading Tiny Dungeon 2nd Edition Kickstarter Preview
Yesterday, I returned home from my week-long trip to Gen Con 50. I slept for 13 hours IN A BED and awoke rested enough to do a recap. Continue reading Gen Con 50 Recap
It seems like Alan Bahr over at Gallant Knight Games has always got about fifteen amazing games swimming around in his brain. The latest of those games, Tiny Dungeon 2nd Edition will be launching on Kickstarter September 5th. To celebrate the release of TD2E Gallant Knight Games wants to give one lucky table topper an Ashcan copy of Tiny Dungeon 2nd Edition and a set of limited edition D6’s. Between now and September 1st visit https://gleam.io/xqgDm/tiny-dungeon-2e-ashcan-edition-giveaway and enter to win.
Today’s question is “What is a good RPG to play for sessions of 2 hrs or less?”
Technically, a GM can plan for any RPG session to be played in 2 hours or less. Unfortunately, players don’t care how long you planned a session to be. They’re like “Why would my character be searching a haunted house?” or “Oooh, I want to look in that drawer!” or “What does this spell do again? I can’t find the page.” Just awful!
You need a game that gets the players to the action quickly and doesn’t bog the action down with tomes of rules. A perfect game for that is Tiny Frontiers: Mecha and Monsters. Mecha and monster creation is quick and easy. The rules are minimalist and simple to understand making gameplay flow smoothly. Best of all, the premise of the game allows you to strip away a lot of extraneous story and just get right down to punching kaiju. You can spend the majority of that 2 hours having a great time.
For our full review of this game check out this post: Tiny Frontiers: Mecha and Monsters Review
The question for Day 7 is “What was your most impactful RPG session?” I was having a hard time coming up with an answer for this question. What makes an RPG session impactful? I could probably name my most fun RPG session or the most frustrating RPG session. But, I wouldn’t call either of those impactful. Then, the answer hit me. Continue reading #RPGaDay: Day 7
Today’s question is “You can game every day for a week. Describe what you’d do!” I have two answers for this. However, the RPGaDay bylaws allow for this.
My first choice would be running a mini-campaign. One of the biggest time wasters in our normal games is getting everybody back up to speed. Playing seven days straight would eliminate the need for this. The story and where the players were in it would remain fresh in everyone’s minds. Also, a mini-campaign played out in this manner would be more rewarding for the players. They would get to see their roleplaying have consequences hours or days later instead of weeks, months or years.
My second choice would be to run one-shots of as many different games as I could during the week. Probably my most difficult challenge is fitting new games into our gaming schedule. We’re all busy people who don’t have time to game every week. There is always the risk that you will spend an entire session trying out a game that no one ends up liking. As a result, we often fall back on familiar games. However, a week’s worth of sessions lessens the risk. The players and I could move on from games we didn’t like or play more of games that we did like.
Welcome to Craft & Dragons!
A semi-regular post on The Worst blog that focuses on D&D inspired crafts.
As I thought out this project’s details, I realized we never explored that most magical of mediums – GLITTER! Now don’t flee in terror like a level one mage trying to outrun a marauding orc; glitter is your friend, and when you follow my simple tips and tricks, is a snap to work with it.
But, what kind of craft can we douse in the sparkling shower of unicorn tears that is glitter? Continue reading Craft & Dragons: Travel Battle Set
As a Game Master you probably spend a fair amount of time creating a Big Bad for your adventures. Part of this creation involves coming up with a motivation for this Big Bad. By determining why they do the things they do it is easier for you to determine how they will act in different situations. Motivation is an important aspect in creating well-rounded characters in your game. But, have you ever stopped to think about the motivations for the minions that serve the Big Bad? These NPC’s are often just nameless cannon fodder. We trot them out for the PC’s to fight without a second thought as to why they are fighting. However, a minion’s motivation defines their actions just as much as the Big Bad. Continue reading Minion Motivation
It’s no secret that I am a fan of the Tiny Frontiers RPG. I am also a fan of anything involving Giant Robots or Kaiju. Therefore, I was excited to hear that Tiny Frontiers was getting an expansion that would include both. I backed the Kickstarter (since apparently I back every RPG Kickstarter) and received my copy of the book back in February. I read through it right away, but haven’t shared my thoughts on the game until now.
Well, they’ve gone and done it now, haven’t they? David Kizzia, one of the twisted minds at Monkeyfun Studios, reached into the inky depths of his imagination and drew forth Bedlam Hall, a new game of macabre Victorian role-playing. And, you, the unquestioning acolytes, powerful to resist his dark sorcery, answered the call to support the Kickstarter for the game. Shamefully, I must confess to being weak myself and giving in to the siren song. But, I am not here to lament the decisions of the past; I am here to bring a message of hope for the future!
Unfortunately, I am too late to prevent Monkeyfun Studios from bringing Bedlam Hall and all the calamity it will carry with it into the world. The Blackwood family still holds much influence over the generous though misguided denizens of Kickstarter. However, there is still hope that we can prevent the horrors of Bedlam Hall from leeching out into our reality. That hope is Gruel Truck.
What is Gruel Truck? Very simply, it’s an RPG where you play a retired adventure working in a food truck. Like the movie Chef, but with John Rhys-Davies instead of Jon Favreau. If the campaign reaches the $20,000 funding goal every backer above $15 will receive a copy of Gruel Truck! Backers who opted for a physical copy of Bedlam Hall will receive a physical copy of Gruel Truck and a paper hat!
David and his minions at Monkeyfun have left a glaring weakness in their campaign to infect our minds with the horrible mysteries of Bedlam Hall. Gruel Truck will fill us with such light that the crooked shadow of that other game will never be able to darken our souls again. It won’t be easy, though. The Bedlam Hall Kickstarter only has eight more days until funding is closed. Now is our moment. Now is when fight back against the darkness. Do it for the children. Do it for humanity! Support Bedlam Hall and BRING GRUEL TRUCK TO LIFE!