Tag Archives: RPG

Cold Shadows Kickstarter

I am a big believer in backing tabletop gaming projects on Kickstarter. I’m willing to accept the small amount of risk involved in crowdfunding projects. However, I feel much better when I can throw my support behind a project from creators with a proven record of success. That’s why I was happy to back Cold Shadows, a new game project from Alan Bahr. I have discussed Alan’s minimalist science fiction game, Tiny Frontiers and its expansion Tiny Frontiers: Mecha and Monsters here before. Cold Shadows will be his first game since he joined Nocturnal Media. I had an opportunity to correspond with Alan over the last week and pick his brain on the new game and what’s on the horizon for him and Nocturnal Media. Continue reading Cold Shadows Kickstarter

Awarding Noncombat Experience

“Dragons! Shall we slay them for XP rewards?” “Nay, establishing trade routes is all the reward we seek.”

A few months back I wrote a post about why you should switch over from awarding experience points to milestone leveling.  One of the comments on that post was “I love math so I want to still use XP leveling, but I’m also building a campaign with little to no combat in it. How can I award non-combat XP?” The Dungeon Master’s Guide does cover this subject briefly under Creating Encounters (pg. 80) and Noncombat Challenges (pg. 261), but I am more than happy to provide my take on the subject. Continue reading Awarding Noncombat Experience

How Movies Taught Me How to Avoid a TPK

One of the worst sins that any Game Master can commit is the Total Party Kill. Sure, I make jokes about TPKs all the time. But, in my actual games I would never wipe an entire party. A TPK ruins a game and can even ruin friendships. Luckily, I found an excellent resource for learning how to avoid that TPK; movies! Movies are full of tropes and plot contrivances that allow characters to escape certain death. All I needed to do was spend hundreds of hours of my life watching them. MISSION ACCOMPLISHED!! Continue reading How Movies Taught Me How to Avoid a TPK

Working Through My RPG Book Backlog

Librería de lance en México DF

They say that the first step to solving a problem is recognizing that there is one. Well, I recognize that there is a problem. It stares at me from my bookshelves, it calls out to me from folders on my computer, and it mocks me from my DriveThruRPG library. My problem is clear; I have too many unread RPG books. Continue reading Working Through My RPG Book Backlog

Ship Armament: Spelljammer 5e Conversion

Armament

One of my favorite things about the original Spelljammer campaign setting was the inclusion of ship-to-ship combat. This combat is conducted using armament such as ballistae or catapults mounted on weapons decks. Hopefully you’ve already picked out the type of ship that your Spelljamming party is going to sail the stars on (I know my players have). Now you’re going to need to decide which weapons to equip that ship with. This post will convert the armaments from the Spelljammer boxed set for inclusion in a 5e campaign. Continue reading Ship Armament: Spelljammer 5e Conversion

More Ships!: Spelljammer 5e Conversion

In the last post I gave details for ten different types of Spelljammer ships. This post will cover the descriptions for the final nine. More detail on all nineteen of these ships can be found in the Spelljammer boxed set as well as deck plans for the ships. Continue reading More Ships!: Spelljammer 5e Conversion

Ships: Spelljammer 5e Conversion

Tradesman

Finally what everyone has been patiently waiting for from my Spelljammer 5e conversion. It’s time to go over ships! This post contains the updated stats for nineteen ships that originally appeared in the Spelljammer campaign box set. The conversion of ships from 2nd Edition AD&D rules to 5e was fairly straight forward with only a few modifications which I will explain as we go along. Since it’s a huge amount of information I’ve broken this post down into two parts.  Continue reading Ships: Spelljammer 5e Conversion

Maneuverability!: Spelljammer 5e Conversion

Welcome to what will hopefully be the last Spelljammer 5e conversion post covering movement. I covered long-range movement and Spelljammer Rating in the last few posts so the only thing left is tactical movement. Tactical movement will come into play if you plan to use ship-to-ship combat in your Spelljammer game. The rules for tactical movement in the original campaign setting boxed set were modified from existing aerial combat rules for the edition, but I couldn’t find any 5e rules for aerial combat. I think I came up with rules that are fairly straightforward, but I need to see how these rules run in a game scenario to know for sure. Continue reading Maneuverability!: Spelljammer 5e Conversion