The Desert Warlock

The Desert Warlock shares many of the same aspects and abilities as the traditional Warlock class, but do not serve any of the three types of patrons available in the Player’s Handbook. The Desert Warlock gains her power from the patronage of noble Djinn that reside in the Plane of Air. These rare Djinn have grown so powerful that they no longer accept their fate as servants. Instead they seek out Warlocks to serve them in their efforts to gain more power in the Plane of Air.Having a noble Djinni as a patron comes with a new set of powers and invocations available to the Warlock. This includes access to an expanded list of spells.

Expanded Spells

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The effects of Conjure Minor Elemental, Conjure Elemental and Planar Binding are limited to Air Elementals only.

In addition to an expanded spell choice, Desert Warlocks also have access to a new Pact Boon, new Otherworldly Patron features and new Eldritch Invocations.

Pact Boon: Pact of the Clouds

At 3rd level your patron rewards you with a small lamp covered in Auran lettering. While the lamp is on your person, you are protected from falling damage. If you fall a billowy cloud forms beneath you acting a cushion between you and the ground. Any creature within a 30-foot radius of you when you fall is also protected.

If the lamp is lost or destroyed, you can perform a 1-hour ceremony to receive a replacement from your patron.

Noble Djinni Patron Features

Djinni’s Mask

Starting at 1st level, your patron bestows upon you the ability to disguise your identity. This power mimics the 1st level Disguise Self spell with an increased duration of two hours.

Once you use this ability, you must finish a short or long rest before using it again.

Desert Sirocco

Starting at 6th level, you can call upon your patron to create a 5-foot-radius, 30-foot-tall cylinder of swirling air. Any creature but you that enters this magical whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. You can move the magical whirlwind up to 60 feet as an action, and any creature restrained by it will move with it. The whirlwind will endure for 1 minute as long as you maintain concentration on it, but it ends if you lose sight of it.

Once you use this ability, you must finish a short or long rest before using it again.

Storm Born

Starting at 10th level, you gain resistance to lightning and thunder damage.

Blade of the Winds

Starting at 14th level, you can summon at will a  magical scimitar with a blade formed from the wind of the Plane of Air. The scimitar is +3 to hit and does 2d6+3 points of slashing damage plus 1d6 of your choice of  lightning or thunder damage. You can make three attacks per turn with this scimitar.

Eldritch Invocations

Sleep On a Cloud

Prerequisite: 7th level, Pact of the Clouds

Once per day, you can use the patron’s lamp to form a cloud beneath you even when you are not falling. The cloud can carry you and any creatures within a 30-ft radius of you up to a height of 30 feet. The cloud will remain at this altitude for 8 hours and then float back down to the ground before dissipating.

Airy Servant

Prerequisite: 12th level, Pact of the Clouds

Once per day, the patron’s lamp can be used to summon an Invisible Stalker. As long as the lamp remains on your person concentration is not required to control the elemental. The Stalker will carry out any task you command for 4 hours before returning to the Plane of Air.

Elemental Nature

Prerequisite: 15th level, Pact of the Clouds

When the lamp is on your person you no longer require air, food, drink or sleep.

 

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